﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleDispatch.DispatchConfig
{
    /// <summary>
    /// 节点枚举
    /// </summary>
    public enum FolwNodeEnum
    {
        /// <summary>
        /// 节点1
        /// </summary>
        [Description("节点1")]
        FolwNode1 = 1,
        /// <summary>
        /// 节点2
        /// </summary>
        [Description("节点2")]
        FolwNode2 = 2,
        /// <summary>
        /// 节点3
        /// </summary>
        [Description("节点3")]
        FolwNode3 = 3,
        /// <summary>
        /// 节点4
        /// </summary>
        [Description("节点4")]
        FolwNode4 = 4,
        /// <summary>
        /// 节点5
        /// </summary>
        [Description("节点5")]
        FolwNode5 = 5,

        /// <summary>
        /// 节点5
        /// </summary>
        [Description("节点6")]
        FolwNode6 = 6,

        /// <summary>
        /// 节点5
        /// </summary>
        [Description("节点7")]
        FolwNode7 = 7
    }


    /// <summary>
    /// 节点组枚举
    /// </summary>
    public enum FolwNodeGroupEnum
    {
        /// <summary>
        /// 节点1
        /// 初始化父节点组
        /// </summary>
        [Description("初始化父节点组")]
        FolwNodeGroup = 0,

        /// <summary>
        /// 节点1
        /// </summary>
        [Description("节点组1")]
        FolwNodeGroup1 = 1,
        /// <summary>
        /// 节点2
        /// </summary>
        [Description("节点组2")]
        FolwNodeGroup2 = 2,
        /// <summary>
        /// 节点3
        /// </summary>
        [Description("节点组3")]
        FolwNodeGroup3 = 3,
    }

}
